Top 10k strings from HURG (1984)(Melbourne House).tap
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TAP] (TOSEC-v2007-01-01) /
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8 3 HURG 3 2 LEFT Y/N9 1 ~A<<~F<~~<F 1 w<#w#w#w#w 1 pqHLLLLLLLOOOOOOOOONNNNNN88ppxxxpprpqqLNOOOOOOOOOONNNNqppppprpppprrrrrLOOOHOOOOO 1 WRITTEN BY WILLIAM TANG 1 WEIGHTING9 1 VPPPPpPpPpppPpPpPpppPPPPQ 1 VERTICAL WRAP AROUND? Y/N 1 VERIFY? Y/N9 1 VARIATION 1 2 39 1 UUUUUVuUUU 1 UUUUUUVuUUU 1 USER DEFINED PATH 1 UP Y/N9 1 UP RIGHT DOWN LEFT9 1 TOP Y/N9 1 TAPE LOADING 1 TAPE SAVING9 1 STRAIGHT9$H 1 SPEED/ANIM9@@ 1 SPECIAL EVENT? Y/N; 1 SPEC. EVENT9A@ 1 SELECT PATH9 1 SELECT EXPLOSION9 1 SCORING9A@ 1 SAME SHAPE FOR EACH DIRECTION?9 1 RIGHT Y/N;!H 1 RIGHT Y/N9AP 1 REGENERATION;A@ 1 REGENERATION CYCLE DELAY9 1 PXXXXXXXXXX888XXXXXXXXXXP 1 PROCEED TO NEXT STAGE? Y/N 1 PROCEED TO LINK PATH? Y/N9 1 PRESS SPACE TO RETURN 1 PRESS SHIFT/ENTER WHEN FINISHED3 1 PRESS FIRE WHEN TAPE IS READY9 1 PRESS ENTER KEY TO START GAME 1 PPPPPpPpPpPpPpprPrppPPPPP 1 PPPPPpPpPpPpPpppPpPpPPPPP 1 PPPPPPPPPPPVVPPPP 1 PPPPPPPPPPPPPPPPPPPPPPPPP 1 PPPPPPPPPPP888PPPPPPPPPPP 1 PPPPPNNNNMM888iiNNNNPPPPP 1 PPFFPpppPpPpPpPpPpPPPFFPP 1 POSITION TITLE OBJECTS1 1 POSITION EXPLOSION? Y/N 1 PLEASE WAIT 1 PLAYER MENU 1 PLAYER EXIT9 1 PLAYER EATING9 1 PLAYER BULLET' 1 PLAYER BULLET EATING9 1 PERMANENT CHANGE? Y/N 1 PATH LINKER9AH 1 PATH GENERATOR9PH 1 P 9 1 OBJECT SIZE9A@ 1 OBJECT NO.?9C@ 1 OBJECT MENU9 1 OBJECT EXISTS? Y/N 1 OBJECT DEATH9 1 NORMAL VARIATION? Y/N9EP 1 NO. OF LIVES9 1 NNNNNNNNNPPPPPPPPPPPVVPP 1 NNNNNNLLaiooooooiLLNNNNNNNNNNNNNNNNNNNLLaoooooooiiLLLLLLNNNNOOOONNNLLLLLaooooooohiiLLLLLOOOOOOOONNNLLLLLqupppppp9iiiLLLOOOOOOOOONNNLLLLNiqpppppq9iiLLLLLOOOOOOOONNNLLLLaiqp(((pqHLLLLLLLNOOOOOONNNNLLLL99pp 1 NEW FRAME START 1 NEW FRAME OCCURS IF9 1 NEW FRAME CONDITIONS;A@ 1 MS HORTENS 1 MOVING TOWARDS9 1 MOVEMENT-SPEED9 1 MOVE PATTERN9B@ 1 MOVE BOUNDS9C@ 1 MIMICK OTHER MOVEMENT? Y/N9d@ 1 MELBHOUSE 1 MANICKOALA 1 MAIN MENU9C@ 1 LIMITED LIVES? Y/N9 1 LIMITED LIFE DURATION? Y/N9CH 1 KEMPSTON JOYSTICK? Y/N9 1 JUMP-LEFT JUMP-UP JUMP-RIGHT9!H 1 JUMP PATH GENERATOR;A@ 1 IS EXPLOSION ON? Y/N; 1 INPUT TITLE TEXT1 1 INITIAL POSITION9c@ 1 INITIAL MOVING DIRECTION9#H 1 INDICATE TOP MARGIN? Y/N9 1 INDICATE RIGHT MARGIN? Y/N9 1 INDICATE LEFT MARGIN? Y/N9 1 INDICATE BOTTOM MARGIN? Y/N9 1 HOW MANY ROWS?9aH 1 HOW MANY COLUMNS?9 1 HORIZONTAL WRAP AROUND? Y/N9A@ 1 GENERAL9C@ 1 GAME VARIATIONS9C@ 1 GAME OVER9 1 GAME LOGIC9C@ 1 FIXED DELAY? Y/N9CH 1 FIRE:YES SPACE:SKIP1 1 FIRE BUTTON MENU9C@ 1 EXPLOSION9A@ 1 EXISTENCE9A@ 1 ENTER FILENAME 1 EFFECT OF EVENT9CH 1 EDIT GAME9C@ 1 EAT Y/N9 1 DOWN Y/N9 1 CREATE SHAPE;"@ 1 CRASH Y/N9 1 COPYRIGHT 1 CONTINUOUS MOVEMENT? Y/N 1 CONFIRM SAVE TO TAPE? Y/N9 1 CONFIRM LOAD FROM TAPE? Y/N9 1 COLLISION9Z@ 1 COLLISION CONDITION9 1 CHOOSE INK?9 1 BOTTOM Y/N9 1 BORDER COLOUR 1 AWAY FROM9bP 1 ANIMATION-SPEED9Q@ 1 ANIMATION COUNT?9aP 1 ALLOWED CHARACTERS FALL 1 ALL OBJECTS NON-EXIST? Y/N9 1 ACTIVE MOVEMENT9c@ 1 ACTIVE MOVE;A@ 1 ACTIVE GRAVITY9CH 1 @@@@@@@@@@@ 1 @ SCORE TIME LIVES 1 =(*=(,=(6x 1 66666666666666666666666666666666 1 10000222222222222rrrr00000 1 1000000000000000000000000001 1 100000000000000000000000000001 1 -NEXT STAGE9 1 -ANIMATION9UP 1 - VERTICAL LIMITS9 1 - VARIATION9CP 1 - TITLE PAGE9 1 - SPEED ANIMATION9 1 - SPECIAL EVENTS9 1 - SIZE/ANIMATION9 1 - SCORING9CH 1 - SAVE VARIATION LOGIC9 1 - SAVE SHAPE DATA9CP 1 - SAVE PATH93P 1 - SAVE GAME 1 - SAME AS9AP 1 - RESET HURG9 1 - RELATIVE TO; 1 - REGENERATION9 1 - PLAYER MENU9 1 - PLAY GAME9CH 1 - OBJECT MENU9CH 1 - NORMAL GAME9 1 - NEW FRAME CONDITIONS9 1 - MOVEMENT PATTERN9CH 1 - MOVEMENT BOUNDS9CH 1 - LOAD VARIATION LOGIC9 1 - LOAD SHAPE DATA9 1 - LOAD GAME9 1 - LOAD BACKGROUND9 1 - HORIZONTAL LIMITS9 1 - GENERAL FEATURES9 1 - GAME VARIATIONS9 1 - FIRE TRIGGER PLAYER SHOOTS9 1 - FIRE TRIGGER PLAYER JUMPS 1 - FIRE BUTTON NO ACTION9 1 - FIRE BUTTON ACTION9 1 - EXPLOSIONS9 1 - EXIT TO PLAYER MENU9 1 - EXIT TO OBJECT MENU 1 - EXIT TO MAIN MENU 1 - EXIT TO GENERAL FEATURE9A@ 1 - EXIT TO GAME VARIATIONS 1 - EXIT TO GAME LOGIC 1 - EXIT TO EDIT GAME 1 - EXISTENCE9 1 - EDIT GAME9 1 - DISPLAY GRID9 1 - DEFINE PATHWAYS9 1 - CREATE SHAPE9 1 - CREATE PATH9 1 - COLLISION9 1 - ACTIVE MOVEMENT9 1 - ABSOLUTE9 1 ++++++--------------------------+++++-----++++-----------------------------------------------------------------------------------------+----------------+)))))--((((((((((((((-----(----((((((-------------------------------------------------------------------------------------------------------------------------------------(((((((((((-----(((((((((((((-------------------(************-------------------(************--------------------************--------------------************----((((((((((-----(************-------------------(************-------------------(************(*****---------+++---***********--------------(((((--***********--------------(---(((***********--------------(-------------------------------(-----------------(((((((((((((((((((((((((((((((( 1 #6P#w#w+++ 1 X@Z @@P@@ 1 X X @ @ @ 1 1:KNLHTAP 1 1984 BEAM SOFTWARE9 1 FINISHED 1 MS. HORTENSE ============== Poor Ms. Hortense has been trapped in the Haunted Manor Four ghosts chase her through the many rooms in the Manor If Ms. Hortense can grab the white diamonds, the ghosts will be temporarily scared away Occasionally, fruit can be found to sustain Ms. Hortense Copyright (c) 1984 Beam Software 1 MANIC KOALA ============= You are Klive the Koala, and you are desperate to escape. All you need to do is get a key.On the way you will need to avoid Clockwork bird Manic bat Runaway barrel Galloping cat Oh, by the way - you only have 2 minutes before the air runs out. Copyright (c) 1984 Beam Software y@5HZH 1